Game Log 1 – Experience
Team members and Roles
Yunhui Song: Gamemaster & Crafter & Storyteller
Haiyang Xu: Designer & Artist & Crafter & Storyteller
Artwalk
We were especially drawn to several artworks featuring strong blue tones and geometric shapes. These artworks used clean and controlled visual elements to create tension between forms—like circles and squares, order and freedom, structure and disruption. This contrast gave us ideas for the visual style of our game, Ceramic of Freedom. Some compositions had empty spaces or broken shapes, which made us think about cultural gaps and things waiting to be healed. The overlapping blocks reminded us of how different cultural identities can mix and interact. These artworks inspired not only the visual side of our game, but also the emotions and themes behind our game world and story.We were especially drawn to several artworks featuring strong blue tones and geometric shapes. These artworks used clean and controlled visual elements to create tension between forms—like circles and squares, order and freedom, structure and disruption.
This contrast gave us ideas for the visual style of our game, Ceramic of Freedom. Some compositions had empty spaces or broken shapes, which made us think about cultural gaps and things waiting to be healed. The overlapping blocks reminded us of how different cultural identities can mix and interact. These artworks inspired not only the visual side of our game, but also the emotions and themes behind our game world and story.
Game Ideas
For our game idea, we focused on the values of freedom and human dignity. We wanted to make a game where players could explore these themes through creation, feeling, and repairing cultural objects.
- Freedom
- Simulations/Senses
- Cultural Gameworlds
These words helped us think in new ways. We started asking ourselves questions like:
- What does freedom feel like in a game?
- How can players use their senses to experience culture?
- What makes a gameworld feel cultural?
These questions guided us to create the idea for Ceramic of Freedom, where players explore culture through creation, feeling, and repair.
Culture Change
In traditional museums, ceramic is often placed behind glass—untouchable and distant. But in Ceramic of Freedom, we turn that cold tradition into something living, emotional, and immersive.
Instead of just looking at Danish ceramic, players shape it, decorate it, and use it to express personal freedom and shared identity. The ceramic becomes more than just a historical object—it becomes a symbol of something we create together. Through this, we show how cultural heritage can become part of who we are today.
Culturestorming
Brainstorming Our Best Ideas
In our game story, ceramic is used as a symbol of both human fragility and strength. Like lives in war, it can break. But by repairing it, players reflect on freedom and dignity. Each broken piece tells a story—about people who suffered, who fled, who fought, and who survived.
Using AR, players slowly rebuild shattered pieces of Danish ceramic. They paint it, fix it, and bring it back to life. It’s a quiet but powerful way to talk about healing, memory, and peace.
Other Ideas:
- Threads of Memory
- Players use a virtual loom to weave patterns based on family memories. Each thread tells part of a personal or generational story.
- With sound and touch feedback, the game shows how identity and culture can be woven together like fabric.
- Whispers in the Archive
- Players explore a fictional archive and find lost cultural stories by solving puzzles and collecting fragments.
- Inspired by real-world archives, it asks: who gets to tell history, and what stories are missing?
AR-Group4-Let's Ceramic!
Status | Released |
Authors | Yunhui Song, HaiyangXu |
More posts
- Game Log 2 – Play12 days ago
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